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Find your kind of fun.

Party games, mysteries and little adventures.
Find the one for your next get-together.

48 games to explore

All games are in development

Where's Pip?

Follow the footprints. Find the penguin. Discover a picnic surprise.

1–4 children + adult15–20 min

Cake's Gone!

The party is ready. The cake is missing. Follow the crumbs.

2–6 children + adult15–25 min

The Picnic Club

One picnic deck. Three ways to match, remember and play.

2–6 + adult5–15 min per round

The Great Pet Escape

The pets are out exploring. Can your little team bring them home?

2–5 players25–40 min

Operation Birthday Vault

The birthday supplies are locked away. Crack the vault. Save the party.

2–6 players35–50 min

The Midnight Toyshop

Eight puzzles. One muddled toyshop. Put things right before midnight.

2–6 players45–60 min

The Missing Mascot

The festival starts soon. The mascot has vanished. Follow the witnesses.

2–5 players40–60 min

The Last Train Home

The trains have stopped. Piece together a way home.

2–5 players45–75 min

Signal Lost

An unfinished signal from the observatory. Work out what to send back.

2–5 players45–60 min

On Our Way

Six little games for the inevitable “are we there yet?”

1–6 players5–15 min per round

Just One More

Act it, draw it, describe it. Try keeping a straight face.

3–12 players10–20 min per round

Who Brought What?

Secret snacks, mixed-up bags. Ask the questions that crack the picnic.

2–6 players15–25 min

Garden in a Grid

Roll, plant, grow. Make every little patch of your garden count.

1–6 players20–30 min

Round the Table

Five quick games. Shared stories. A table full of friendly nonsense.

3–12 players5–30 min

The Fraction Feast

The café needs you. Serve up six tasty number challenges.

1–4 or classroom teams25–40 min

The Library After Hours

A hidden letter. A library of clues. Read between the lines.

1–4 or classroom teams30–45 min

One Minute to Go

Paper, pencils and ten gloriously silly team challenges.

2–12 players20–45 min

Lost Property

One missing keepsake. Someone’s story doesn’t add up. Find the flaw.

1–4 players40–60 min

The Winter Auction Case

Four suspects at a winter auction. One alibi that cannot be true.

1–2 players60–90 min

Dinner at Eight

Dinner takes a deadly turn. Your guests are the suspects.

6–10 players90–120 min

The Missing Masterpiece

Opening night. Missing masterpiece. Everyone has something to hide.

10–20 players75–100 min

A Little Nonsense

Invent a ridiculous explanation. Make your friends believe every word.

3–10 players20–30 min

Short List

Rank the ridiculous. Defend your choices. Expect disagreement.

2–12 players or teams10–25 min

Pass the Sketch

Draw it. Pass it. Guess it. See how far the story strays.

4–12 players15–30 min

Just Us

Think you know each other? Make a prediction. Find out.

2 players25–45 min

The Big Night In

Six rounds, curious questions and one final wager. Bring your team.

4–24 players in 2–6 teams45–60 min

Back Then

Remember the ’90s and ’00s? Put your memories to the test.

4–24 players in teams40–60 min

Before I Do

Big-day predictions, dramatic advice and awards for your favourite people.

4–20 players30–60 min

A Little Celebration

Playful predictions and lovely stories for a new arrival.

4–30 players30–45 min

All Together

Trade family stories. Solve a team puzzle. Make a new memory.

6–30 players in small teams45–60 min

Off the Clock

Pitch a ridiculous product. Solve something together. Escape the small talk.

4–30 players15 / 30 / 45 min

One More Chapter

Invent a blurb. Defend a character. Take the story somewhere unexpected.

4–16 players20–40 min

Afternoon Club

Gentle word games and familiar objects that get a conversation going.

2–12 or facilitated tables20–45 min

House Party: Christmas

Charades, picture puzzles and a final team code. Get the whole house in.

4–30 players45–75 min

Cloud Parade

Match the clouds and finish the patterns. The parade needs you.

1–4 children with an adult15–20 min

The Birthday Button

The wish machine is in a muddle. Six little puzzles to fix it.

2–6 players25–35 min

Museum After Dark

The exhibits have wandered off. Get them home before the museum opens.

1–4 players40–55 min

The Tiny Hotel

Particular guests. Peculiar rules. Can you find a room for everyone?

1–4 players20–30 min

Same Table

Six quiz rounds. Different minds. One brilliant team.

2–8 in teams30–45 min

Good Guess

No idea? Make a good guess. Then decide how much to wager.

3–8 players20–30 min

Postcards from Elsewhere

Postcards out of order. An explorer to find. Piece together the journey.

1–4 players45–60 min

The Flat Upstairs

A missing neighbour. Conflicting statements. What happened upstairs?

1–2 players60–90 min

Across the Line

You each have half the clues. Keep talking. Bring the team home.

2–4, split into exactly two sides45–60 min

The Dinner Committee

One banquet, one budget. Eight wonderfully awkward secret agendas.

4–8 players25–40 min

The Surprise Inside

Three puzzles, a secret message and a little surprise just for them.

1–2 players10–20 min

Five Small Mysteries

Five small cases for your sharpest “hang on a minute…” moments.

1–2 players5–10 min per case

The collection is coming soon. Ages, group sizes and playing times are design targets awaiting playtests. Formats and artwork may change before release.