Where's Pip?
Follow the footprints. Find the penguin. Discover a picnic surprise.
1–4 children + adult15–20 min
Clues to spread across the table, cards to pass around and little adventures to tuck into an afternoon. Choose the paper size and keep the answer guide separate.
Player and host files are separate. The host guide contains solutions.
A4 and US Letter are different editions. Use the one that matches your paper.
Materials vary: some packs use pencils, dice or counters you already have.
Follow the footprints. Find the penguin. Discover a picnic surprise.
1–4 children + adult15–20 min
The party is ready. The cake is missing. Follow the crumbs.
2–6 children + adult15–25 min
One picnic deck. Three ways to match, remember and play.
2–6 + adult5–15 min per round
The pets are out exploring. Can your little team bring them home?
2–5 players25–40 min
Five mixed-up parcels. Five puzzles to get them to the right doors.
2–5 players20–35 min
The birthday supplies are locked away. Crack the vault. Save the party.
2–6 players35–50 min
Eight puzzles. One muddled toyshop. Put things right before midnight.
2–6 players45–60 min
The festival starts soon. The mascot has vanished. Follow the witnesses.
2–5 players40–60 min
The trains have stopped. Piece together a way home.
2–5 players45–75 min
An unfinished signal from the observatory. Work out what to send back.
2–5 players45–60 min
Six little games for the inevitable “are we there yet?”
1–6 players5–15 min per round
Act it, draw it, describe it. Try keeping a straight face.
3–12 players10–20 min per round
Secret snacks, mixed-up bags. Ask the questions that crack the picnic.
2–6 players15–25 min
Roll, plant, grow. Make every little patch of your garden count.
1–6 players20–30 min
Five quick games. Shared stories. A table full of friendly nonsense.
3–12 players5–30 min
The café needs you. Serve up six tasty number challenges.
1–4 or classroom teams25–40 min
A hidden letter. A library of clues. Read between the lines.
1–4 or classroom teams30–45 min
Paper, pencils and ten gloriously silly team challenges.
2–12 players20–45 min
One missing keepsake. Someone’s story doesn’t add up. Find the flaw.
1–4 players40–60 min
Four suspects at a winter auction. One alibi that cannot be true.
1–2 players60–90 min
Dinner takes a deadly turn. Your guests are the suspects.
6–10 players90–120 min
Opening night. Missing masterpiece. Everyone has something to hide.
10–20 players75–100 min
Invent a ridiculous explanation. Make your friends believe every word.
3–10 players20–30 min
Rank the ridiculous. Defend your choices. Expect disagreement.
2–12 players or teams10–25 min
Draw it. Pass it. Guess it. See how far the story strays.
4–12 players15–30 min
Think you know each other? Make a prediction. Find out.
2 players25–45 min
Six rounds, curious questions and one final wager. Bring your team.
4–24 players in 2–6 teams45–60 min
Remember the ’90s and ’00s? Put your memories to the test.
4–24 players in teams40–60 min
Turn a table of wedding guests into a table of good company.
4–12 per table; multiple tables15–30 min
Big-day predictions, dramatic advice and awards for your favourite people.
4–20 players30–60 min
Playful predictions and lovely stories for a new arrival.
4–30 players30–45 min
Trade family stories. Solve a team puzzle. Make a new memory.
6–30 players in small teams45–60 min
Pitch a ridiculous product. Solve something together. Escape the small talk.
4–30 players15 / 30 / 45 min
Invent a blurb. Defend a character. Take the story somewhere unexpected.
4–16 players20–40 min
Gentle word games and familiar objects that get a conversation going.
2–12 or facilitated tables20–45 min
Charades, picture puzzles and a final team code. Get the whole house in.
4–30 players45–75 min
Our full collection is coming soon. Ages and times are design targets; try a free sample first.
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