
Little Lanterns
Hold their bridge. Catch your light. Find a way home together.
2 players · Separate screens · Live co-op
The river level is free. Six levels are included in the host’s All Access membership. Guests join free.
Give each other a reason to say “wait, I’ve got an idea.” Hold a bridge, describe a landmark, or work out where a very particular guest can sleep.
Find your first game
Hold their bridge. Catch your light. Find a way home together.
2 players · Separate screens · Live co-op
The river level is free. Six levels are included in the host’s All Access membership. Guests join free.

You see the map. They see the clue. Neither gets there alone.
2 players · Separate screens · Map puzzles
The first island is free. All Access adds three islands, six routes and tide-gate puzzles.

Six particular guests. One hotel. Make every little request fit.
Solo or shared screen · 3D placement puzzle
Three check-in shifts are free. The full game includes 12 check-in shifts plus the ten original room puzzles.

Plant before the rain. Save a wild row for the perfect move.
Solo or shared screen · 12-turn strategy
The Meadow board and its forecast challenges are free. Garden in a Grid adds Courtyard and Riverside maps.
Little Lanterns connects two players in real time. One courier can stand on a pressure pad while the other crosses a bridge. Pocket Expedition separates the information instead: one person holds the map and the other reads the destination clue. Both need two devices and a way to talk, such as your normal call. At Yours supplies the connected game, not voice chat.
Share a tablet for Tiny Hotel or Pocket Garden. One person can suggest a move while the other checks its consequences, then swap. In the hotel, compare all the guest requests before checking everyone in. In the garden, agree whether the next turn is worth a wild-row token. These games share one board and do not secretly create private screens.
Open a connected game’s page and create a free room with your nickname. Copy the invitation link; the other player opens it and chooses a nickname. Both mark themselves Ready, and the host starts. Keep the original tab available to reconnect. Private rooms last up to two hours, or less if the host’s paid access ends first.
Free tasters need no payment. The full Little Lanterns and Pocket Expedition games use the host’s All Access membership. A one-time Tiny Hotel or Garden in a Grid purchase gives 365 days of hosted browser access with no automatic renewal. Match the game to your group first: buying access does not add seats or change its device setup.
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