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Classic games

Yacht Dice

Roll five dice. Keep the good ones. Fill thirteen boxes before the dice run out.

A classic five-dice scorecard game with a real 3D dice tray. Play for a high score, take on today’s daily dice, beat the computer or pass one device between 2–4 players.

  • FreeEvery mode, no account
  • 1–4 playersSolo, computer, one shared device or online
  • About 10 minutesPer player, an estimate
  • Phone or computerTouch, mouse or keyboard
Yacht Dice gameplay: three ones on a teal felt dice tray, two fives held on the wooden rail and the scorecard marking Full house, 25 points, as the best box

Your private Yacht Dice table.

Invite one to three friends. Take turns rolling while everyone watches the dice and holds live.

Checking full-game access…

2–4 players, one device each. The whole game is free. The host’s All Access adds a private series scoreboard across rematches. All Access is $4.99/month or $29/year (USD). Only the host needs it; guests always join free.

Joining a friend?

No guest account or payment needed.

Rooms, phones and privacy
Fair dice

The room rolls every die with its own randomness. Your screen only sends which dice you hold, when you roll and the box you choose.

Watch every turn

The active player’s dice, holds and scorecard update on every screen as they play.

Rooms

Rooms last two hours, and the host can add time in the final 30 minutes. Reopen your invitation in the same browser to get your seat back after a disconnection, or save your private recovery code from Room options. Room data is removed when the room closes or expires.

How a turn works

  1. 1

    Roll

    Throw all five dice. You get up to three rolls each turn.

  2. 2

    Hold

    Tap the dice you want to keep. They slide onto the rail; roll the rest again.

  3. 3

    Score

    Pick one empty box. The card shows what each box would score, and asks you to confirm.

Every box is used once, so each player gets exactly 13 turns. A roll that fits nothing still has to go somewhere, as a zero. The highest total wins.

Scoring categories

The upper section rewards collecting one number. The lower section rewards patterns.

BoxHow it scoresExample rollPoints
OnesAdd up the ones2
TwosAdd up the twos6
ThreesAdd up the threes6
FoursAdd up the fours12
FivesAdd up the fives20
SixesAdd up the sixes18
Three of a kindThree the same: total of all five dice20
Four of a kindFour the same: total of all five dice26
Full houseThree of one number and two of another: 2525
Small straightFour in a row: 3030
Large straightFive in a row: 4040
YachtFive of a kind: 5050
ChanceAny dice: total of all five22

Upper bonus: +35

If Ones through Sixes add up to 63 or more, you earn 35 bonus points. Three of each number makes exactly 63.

Extra Yachts: +100 each

Once your Yacht box holds 50, every further Yacht earns a 100-point bonus. A Yacht box scratched with 0 earns no bonuses.

The joker rule

A Yacht rolled after the Yacht box is filled must go in its matching upper box if that is empty. Otherwise use any open lower box, where a full house scores 25 and the straights 30 and 40. If the lower boxes are all full, enter 0 in an open upper box.

Five ways to play

Solo high score

Thirteen turns, one total. Your best score saves on this device.

Start a solo game

Daily dice

Everyone gets the same dice today. Compare your first try with your best.

Play today’s dice

Vs computer

Up to three computer players, Relaxed or Sharp. Watch every hold and choice they make.

Choose opponents

Pass and play

2–4 players on one device, each with their own card and a podium finish.

Name the players

Online with friends

2–4 players on their own devices. Everyone watches each roll and hold live.

Create a private table

Strategy tips

Chase the upper bonus early

Three of each number adds up to exactly 63, so treat three as par. Four sixes or four fives give you room to take a weak Ones or Twos later. The card shows whether you are ahead of or behind that pace.

Let the first roll pick your plan

A pair or three of a kind points to the upper section and the of-a-kind boxes. Three or four dice in a row point to a straight. Hold toward one plan rather than keeping a little of everything.

Keep straights open at both ends

Holding 2-3-4-5 makes a large straight with either a 1 or a 6, a one-in-three chance each roll. 1-2-3-4, 3-4-5-6 or a gap such as 1-2-4-5 needs one exact number. Every straight uses a 3 and a 4, so keep those.

Two pairs? Roll the fifth die

Two pairs become a full house on either of two numbers, a one-in-three chance per roll, or better than even over two rolls.

Save Chance for a rescue

Chance accepts anything, which makes it valuable late in the game. Avoid spending it early on an average total.

Choose your scratches

When a roll fails, a zero in Ones costs little (the most it could ever score is 5). Scratch the Yacht box only when the alternatives cost more, and remember a scratched Yacht box gives no 100-point bonuses later.

Watch what is left

In the last few turns, count the boxes you still need and hold for them, even when another box would score more right now.

Questions

Is Yacht Dice free?

Yes. Solo games, the daily dice, computer opponents, pass-and-play and complete online games with friends are all free, with no download. Your solo game and best scores save in this browser. The host’s All Access only adds a private series scoreboard to online tables.

How does the daily dice challenge work?

Every die you roll comes from the day’s seed, so on the same day (UTC) everyone gets the same dice for the same turn, roll and die position. Holding different dice changes which of those values you see, so the choices are yours. Your first score and best score for the day stay on this device; there is no online leaderboard.

What happens when I roll a second Yacht?

If your Yacht box already holds 50, you earn a 100-point bonus, then score the roll using the joker rule. If you scratched the Yacht box with a 0, there is no bonus, but the joker rule still applies.

What is the joker rule?

When you roll a Yacht and the Yacht box is already filled, you must score it in the matching upper box (five 4s go in Fours) if that box is empty. If it is filled, choose any open lower box: three and four of a kind and Chance score the total, a full house scores 25 and the straights 30 and 40. If every lower box is full, enter 0 in an open upper box. The scorecard only lets you pick allowed boxes.

How good is the computer?

Choose Relaxed for a friendly opponent that takes the best points it can see one roll ahead. Sharp works out the expected value of every way to hold the dice over the rolls it has left, and weighs each box against what it is usually worth and the upper bonus. Both roll the same fair dice as you and never see future rolls.

Can I play Yacht Dice with friends?

Yes, two ways. Pass and play: 2 to 4 players share one phone, tablet or computer. Online: create a private table on this page and send the link; 2 to 4 players each use their own device, and everyone watches the active player’s dice and holds live. The room rolls every die. Complete online games are free; the host’s All Access ($4.99/month or $29/year, USD) adds a private game-night series, and guests join free.

Does it work on a phone or with a keyboard?

Yes. Tap dice to hold them and tap a box twice to score. On a keyboard, press R to roll, 1–5 to hold dice, the arrow keys to move around the scorecard and Enter to choose and confirm. The 3D dice tray falls back to flat dice on devices without WebGL, and reduced-motion settings show results instantly.

How long does a game take?

A solo game is 13 turns and usually takes about 10 minutes. Pass and play takes roughly that long per player. These are estimates; there is no timer.

Is Yacht Dice the same as other five-dice games?

Yacht is a traditional dice game, and many five-dice scorecard games grew from it. Our version uses the widely played 13-box scorecard: six upper boxes with a 35-point bonus at 63, seven lower boxes including straights and a full house, 100-point extra Yachts and the joker rule.

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