Upper bonus: +35
If Ones through Sixes add up to 63 or more, you earn 35 bonus points. Three of each number makes exactly 63.
Roll five dice. Keep the good ones. Fill thirteen boxes before the dice run out.
A classic five-dice scorecard game with a real 3D dice tray. Play for a high score, take on today’s daily dice, beat the computer or pass one device between 2–4 players.

The room rolls every die with its own randomness. Your screen only sends which dice you hold, when you roll and the box you choose.
Watch every turnThe active player’s dice, holds and scorecard update on every screen as they play.
RoomsRooms last two hours, and the host can add time in the final 30 minutes. Reopen your invitation in the same browser to get your seat back after a disconnection, or save your private recovery code from Room options. Room data is removed when the room closes or expires.
Throw all five dice. You get up to three rolls each turn.
Tap the dice you want to keep. They slide onto the rail; roll the rest again.
Pick one empty box. The card shows what each box would score, and asks you to confirm.
Every box is used once, so each player gets exactly 13 turns. A roll that fits nothing still has to go somewhere, as a zero. The highest total wins.
The upper section rewards collecting one number. The lower section rewards patterns.
| Box | How it scores | Example roll | Points |
|---|---|---|---|
| Ones | Add up the ones | 2 | |
| Twos | Add up the twos | 6 | |
| Threes | Add up the threes | 6 | |
| Fours | Add up the fours | 12 | |
| Fives | Add up the fives | 20 | |
| Sixes | Add up the sixes | 18 | |
| Three of a kind | Three the same: total of all five dice | 20 | |
| Four of a kind | Four the same: total of all five dice | 26 | |
| Full house | Three of one number and two of another: 25 | 25 | |
| Small straight | Four in a row: 30 | 30 | |
| Large straight | Five in a row: 40 | 40 | |
| Yacht | Five of a kind: 50 | 50 | |
| Chance | Any dice: total of all five | 22 |
If Ones through Sixes add up to 63 or more, you earn 35 bonus points. Three of each number makes exactly 63.
Once your Yacht box holds 50, every further Yacht earns a 100-point bonus. A Yacht box scratched with 0 earns no bonuses.
A Yacht rolled after the Yacht box is filled must go in its matching upper box if that is empty. Otherwise use any open lower box, where a full house scores 25 and the straights 30 and 40. If the lower boxes are all full, enter 0 in an open upper box.
Thirteen turns, one total. Your best score saves on this device.
Start a solo gameEveryone gets the same dice today. Compare your first try with your best.
Play today’s diceUp to three computer players, Relaxed or Sharp. Watch every hold and choice they make.
Choose opponents2–4 players on one device, each with their own card and a podium finish.
Name the players2–4 players on their own devices. Everyone watches each roll and hold live.
Create a private tableThree of each number adds up to exactly 63, so treat three as par. Four sixes or four fives give you room to take a weak Ones or Twos later. The card shows whether you are ahead of or behind that pace.
A pair or three of a kind points to the upper section and the of-a-kind boxes. Three or four dice in a row point to a straight. Hold toward one plan rather than keeping a little of everything.
Holding 2-3-4-5 makes a large straight with either a 1 or a 6, a one-in-three chance each roll. 1-2-3-4, 3-4-5-6 or a gap such as 1-2-4-5 needs one exact number. Every straight uses a 3 and a 4, so keep those.
Two pairs become a full house on either of two numbers, a one-in-three chance per roll, or better than even over two rolls.
Chance accepts anything, which makes it valuable late in the game. Avoid spending it early on an average total.
When a roll fails, a zero in Ones costs little (the most it could ever score is 5). Scratch the Yacht box only when the alternatives cost more, and remember a scratched Yacht box gives no 100-point bonuses later.
In the last few turns, count the boxes you still need and hold for them, even when another box would score more right now.
Yes. Solo games, the daily dice, computer opponents, pass-and-play and complete online games with friends are all free, with no download. Your solo game and best scores save in this browser. The host’s All Access only adds a private series scoreboard to online tables.
Every die you roll comes from the day’s seed, so on the same day (UTC) everyone gets the same dice for the same turn, roll and die position. Holding different dice changes which of those values you see, so the choices are yours. Your first score and best score for the day stay on this device; there is no online leaderboard.
If your Yacht box already holds 50, you earn a 100-point bonus, then score the roll using the joker rule. If you scratched the Yacht box with a 0, there is no bonus, but the joker rule still applies.
When you roll a Yacht and the Yacht box is already filled, you must score it in the matching upper box (five 4s go in Fours) if that box is empty. If it is filled, choose any open lower box: three and four of a kind and Chance score the total, a full house scores 25 and the straights 30 and 40. If every lower box is full, enter 0 in an open upper box. The scorecard only lets you pick allowed boxes.
Choose Relaxed for a friendly opponent that takes the best points it can see one roll ahead. Sharp works out the expected value of every way to hold the dice over the rolls it has left, and weighs each box against what it is usually worth and the upper bonus. Both roll the same fair dice as you and never see future rolls.
Yes, two ways. Pass and play: 2 to 4 players share one phone, tablet or computer. Online: create a private table on this page and send the link; 2 to 4 players each use their own device, and everyone watches the active player’s dice and holds live. The room rolls every die. Complete online games are free; the host’s All Access ($4.99/month or $29/year, USD) adds a private game-night series, and guests join free.
Yes. Tap dice to hold them and tap a box twice to score. On a keyboard, press R to roll, 1–5 to hold dice, the arrow keys to move around the scorecard and Enter to choose and confirm. The 3D dice tray falls back to flat dice on devices without WebGL, and reduced-motion settings show results instantly.
A solo game is 13 turns and usually takes about 10 minutes. Pass and play takes roughly that long per player. These are estimates; there is no timer.
Yacht is a traditional dice game, and many five-dice scorecard games grew from it. Our version uses the widely played 13-box scorecard: six upper boxes with a 35-point bonus at 63, seven lower boxes including straights and a full house, 100-point extra Yachts and the joker rule.