How to win a rooftop fight
Bop your opponent off the platform to win a round. Each hit adds wobble, making the next hit push them farther. The first player to win two rounds wins the match. If neither falls within 90 seconds, the lower wobble total wins; an equal total is a replayed draw. The main roof shrinks after 60 seconds.
More than repeatedly pressing attack
A bop has a visible wind-up, recovery time and stamina cost. A facing guard reduces knockback but drains stamina; a dash spends stamina to close distance or avoid a hit. Jump onto the smaller platforms, approach from another direction and save enough energy to defend near the edge.
Play against the computer or a nearby friend
Solo play has Kind and Bold computer opponents and touch controls. Two-player mode shares one keyboard: Peach uses A/D to move, W to jump, F to bop, G to guard and H to dash. Plum uses arrow keys to move and jump, K to bop, L to guard and semicolon to dash. Both players need the same computer; this game does not create an online room.
Three arenas and a quick rematch
Choose Peach rooftops, Cloud gardens or Moon terrace. They have different raised platforms; the latter two also have gentle airborne drift. The arena changes between scored rounds. Match results save locally. The game pauses when its tab loses focus. All arenas and both modes are free.
