Look for a decision with a consequence

A useful first question is: what changes when I make a move? In a placement game, filling one space makes that space unavailable later. In a deduction puzzle, putting one guest upstairs changes what can fit below. These consequences give you a reason to think and a reason to try another arrangement.

Our free Pocket Garden makes planting and watering separate moves. A dry plant earns no plant points. A carrot wants a neighbor, while a tree needs space away from other trees. Even on a small board, the best move is not always “add another piece.”

Try planning three turns ahead

Choose Forecast challenge in Pocket Garden. The strip shows the current turn and the next two, including any approaching rain. Every third turn brings rain to one named row after your action. A plant placed there on the rain turn gets watered immediately.

  1. Read the scoring goal before placing anything.
  2. Look at which row will receive the next rain.
  3. Compare both assignments of the row and seed dice.
  4. Leave a useful space open for a later roll.
  5. Spend a wild-row token only when changing rows helps enough to justify one of your two uses.

There is no single best layout for every code. Your plant choices, adjacency and goal can pull in different directions. Undo lets you explore those consequences without a timer.

For a puzzle with a fixed solution, move the pieces

Tiny Hotel’s free check-in shifts give you a whole arrangement to solve. Read the guest requests in any order, choose a guest and tap a room. Placing a guest into an occupied room swaps the two if both already have rooms. Otherwise, the displaced guest returns to the lobby.

The rooms have visible floor numbers and listed features. “Neighboring” means adjacent on one floor. “Directly above” means the same column, one floor higher. Press Check everyone in to see which requests fit and which clash. A room hint is available when you want one.

The three free shifts have fixed solutions. The full hotel contains 12 check-in shifts and the original ten small room puzzles. Once you remember a solution, it will not become a fresh mystery just because you reset it.

Share a screen, or compare the same challenge

For a relaxed game together, take turns suggesting moves on one device. The second person can explain a consequence before the first commits. Swap roles after each turn so nobody becomes a spectator.

To compare gardens on separate devices, use Copy challenge link. Both players need the same map and challenge code. The same code generates the same rolls, rain and goal. Your boards are independent, so agree whether undo is allowed before competing. There is no prize, wager or online leaderboard.

If you want connected movement or private information on each device, choose our cooperative browser games. Little Lanterns and Pocket Expedition use private rooms, which are a different setup from a shared garden.

Know what is free and what a purchase opens

The Meadow garden, including forecast challenges, is free without an account. Tiny Hotel includes three free check-in shifts. A full one-time game purchase opens that game for 365 days of hosted play; there is no automatic renewal. Guests do not need to buy a second copy for a gathering you host.

All Access costs $4.99 per month or $29 per year in USD and lasts through the paid subscription period. A browser game does not necessarily include downloadable files. Check the format, player count and device setup on its product page.

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