
Lantern House
One explorer. One ghost. Possess trunks and pass through walls to help each other escape.
2 online · or share a keyboard · 3 rooms freePlay togetherYour friend is trapped in a strange house. Luckily, you can walk through its walls.
Play the explorer or the ghost. Borrow the body of a trunk, move it into place, then slip through a wall to find the next way out.

Move things. Open doors. Figure it out together.

One explorer. One ghost. Possess trunks and pass through walls to help each other escape.
2 online · or share a keyboard · 3 rooms freePlay together
Deliver baskets through a crowded kitchen. Plan where both helpers stand.
2 online · or share a keyboard · 3 rooms freePlay together
Slide parcels across ice and bring the workshop beacon back to life.
2 online · or share a keyboard · 3 rooms freePlay togetherEvery world has eight authored rooms.
Three complete opening rooms in each world are free.
In Lantern House, the explorer opens latches while the ghost flies through walls and possesses trunks. Harvest deliveries and winter ice puzzles have their own rules.
Undo a move, restart a room or ask for a hint. There is no countdown. Aim for three stars once you know a better route.
All Access includes all 24 rooms across the three worlds. The host’s completed-room checkpoints follow their account. $4.99/month or $29/year USD. Guests join free.
See All AccessYes. Our free Three Little Worlds companion has all nine opening rooms, illustrated pieces, rules and separate hints. Print the boards you need, then continue online for the full campaigns. Designed for US Letter; choose Fit for A4.
The host creates a private room and copies the invitation. The second player opens it on their phone, chooses a nickname and presses Ready. The host starts. Both players see the same room and control one role. The host can swap roles in the lobby or between completed rooms. Use your own voice call if you are apart.
Yes. The free opening chapter supports a shared keyboard: WASD and E for the explorer; arrow keys and Enter for the ghost. You can also switch roles and play the practice chapter solo. Full campaigns are currently played in private online rooms with a device each.
The current room stays saved while its private session is open. Reopen your invitation in the same browser, or use your private recovery code. Members can start a new session from an unlocked room using their account; individual moves do not transfer between separate sessions.
No. It is a gentle cooperative puzzle adventure with friendly ghosts, mirrors and lanterns. No jump scares or frightening audio. Choose the harvest or winter world if you prefer a different theme.